Summary
Much of the navigation inZenless Zone Zerois done through mysterious symbols displayed on TV screens. As players explore theHollows ofZenless Zone Zero, they’ll navigate from one area to the next by interacting with a large array of TV screens, representing various map tiles. Most screens will display an icon, representing a particular event that the player will find in that area upon traveling there: a way forward, a treasure chest, an enemy mob, et cetera. Learning to read these symbols is key to the player’s success in dungeon diving.
However, not all these icons are well explained, and sometimes, it’s up to the player to discover their meanings through trial and error. But that can be dangerous if the player doesn’t know what they’re walking into room by room. To make that easier, the following tables include every single TV icon that appears inZenless Zone Zero, along with their true meanings.

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The player’s starting point when they first enter the Hollow

The current mission objective
An unexplored area
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Unstable
An unstable area in which the player must travel slowly, one tile at a time
A wall blocking the path forward
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A crumbling wall blocking the path forward; can be broken
A broken wall that once blocked the path forward
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Fissure Leading Deeper
A one-way path leading to a lower floor in the Hollow; once the player crosses this way, they’ll have to find another path if they want to return
Fissure Leading Outside
A one-way path leading to a higher floor of a hollow
Upward Passage
A two-way path allowing players to travel between the current floor and the previous one at will
Downward Passage
A two-way path allowing players to travel between the current floor and the next floor at will
Teleporter
A portal that immediately transports the player to a specific area
Secret Path
A hidden area or shortcut; the player must typically pay a price or satisfy an objective to access it
Teleports the player to a random area in the Hollow
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The exit from a special area
Reveals a new route forward in the current hollow
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Meaning
Trigger Switch
A button that activates a mechanism blocking progress; only needs to be pressed once
Button Switch
A button that must be held down, usually by placing an item on top of it
Lever
A lever that allows the player to repeatedly move a mechanism or piece of equipment
Control Lever
A lever that activates a mechanism or a piece of equipment
Steering Device
A set of controls that allows the player to rotate a mechanism or a piece of equipment
Reset Button
Resets the position of movable puzzle objects to their original state
Moves the player to the end of the tracks

Ejects the player in a specified direction
Closed Gate - Wealth
A blockage that can only be removed by paying a certain number of Gear Coins
Closed Gate - Puzzle
A blockage that can only be removed by solving a puzzle
Opening this gate will either increase or decrease Corruption buffs/debuffs

Closed Gate - Challenge
A blockage that will only open if the player did well in their most recent battle
A former blockage that has been removed
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Obstacle
A block that can be moved to open the path forward
Movable Obstacle
A block that can be moved or pushed against a wall to switch places with a Bangboo
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Contains dennies (i.e., money)
Gear Coin Case
Contains Gear Coins, which can be spent to unlock Wealth Gates
Contains Z-Merits, which are used to buy Outpost Logistics items
Safety Zone
Reduces Pressure, a debuff that increases naturally as the player explores a Hollow
Allows the player to recover HP
Increases the player’s Pressure
Decreases the player’s HP
Alleviates corruption
Rewards the player with a random item
Rewards the player with new plug-ins for their Bangboos
Rewards the player with a random Resonium (a temporary ally)
Corrupted Gacha
Rewards the player with an Artifice Resonium (an item that debuffs the player until it’s reconstructed, then buffs them)
Resonium Catalyst
Rewards the player with a catalyst to use on their Resonia, gaining better power cards
Allows the player to buy and sell items
Revives downed Agents
Observation Site
Allows the player to collect Hollow Observation Data, a crafting material that increases mission rating and can be used to level up the Inter-Knot
Deserted Observation Site
An Observation Site where all available Hollow Observation Data has already been found
A chest containing rare upgrade materials
A chest containing common upgrade materials
Opened Supply Box
A chest that has already been opened, and its contents claimed
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An easy battle against weak enemies
A moderately difficult battle against slightly more powerful enemies
An enemy who carries explosives that may damage the party
A difficult battle against powerful enemies
Impasse
A very difficult battle in the current Hollow against an extremely powerful enemy
A difficult battle against two Crisis-level enemies at once
A battle with a time limit
An enemy that must be defeated to progress
The final boss of the current Hollow
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A powerful enemy who guards dead-end passages
A special enemy machine
Golden Bangboo
A rare enemy that drops a large number of Gear Coins once defeated
A moving vehicle that can run over Agents
Can be used to destroy certain obstacles
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A temporary ally the player may recruit
The Opportunist
An NPC that lets players borrow Gear Coins, but forces them to pay back before the final boss
Masked Scholar
An NPC who will offer A-Rank Resonia in exchange for inflicting corruptions
An NPC who may be either friendly or hostile
Either a trap or an item
Gold Excavation Point
A possible vein of gold; players may attempt to dig up dennies with varying degrees of success
Dilapidated House
An old house that may contain treasure, but may collpase on agents
Allows players to recover in exchange for money
Distress Signal
May be either a friendly ally or a trap
Those are all the map icons players can expect to see while roaming the Hollows - at least, in the game’s current version. As more missions are added, more symbols may be added to support their unique characteristics. Until then, understanding these icons can be a huge help when dungeon crawling inZenless Zone Zero.