Summary
Fallout 4often has the Sole Survivor gather new companions with a quick conversation or being in the right place at the right time. However, sometimes a quest will need to be completed before the latest travel buddy can join the team.“The Big Dig”puts the Sole Survivor in the position of either siding with their temporary employer or turning against them with their choice impacting their recruitment of the roguish ghoul Hancock.
When in Goodneighbor, the Sole Survivor can go down the alley behind one ofFallout 4’s best merchantstores, the assaultron KL-E-O’s Kill or Be Killed, and find a door at the very end with a view slot.Approaching the door will trigger Bobbi No-Nose to open the slotand ask the curious Sole Survivor if they are looking for work. Accepting the gangster ghoul’s offer will begin the quest“The Big Dig,” taking them on a subterranean crime caper.

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Journey Underground With “The Big Dig”
Bobbi’s Heist Seems Too Good To Be True
From the very beginning, it’s clear that Bobbi isn’t being straight with the Sole Survivorand often gives vague answers about the goals of her job. Bobbi will meet the Sole Survivor in Diamond City, claiming there is a strongroom under the mayor’s office which she plans to break into. But in order to do that, she needs one more man for the heist, and he just happens to be in Diamond City’s jail.
Mel is an expert with robots and is currently under arrest for trying to reprogram the Colonial Taphouse’s Mr. Handy Wellingham. After getting Mel released, the Sole Survivor can join him and Bobbi at the dig sight, under Bobbi’s place in Goodneighbor. Mel will explain that his modified eyebot, Sonya, canuse sonic pulses to loosen the sediment,allowing the team to travel through a series of tunnels.

There are a few options for freeing Mel such as bribing the guards, passing a persuasion check, stealing the key, or killing the guards. However, the easiest way is to simply wait for 24 hours for Mel to serve his sentence, with Mel remarking when he’s first met, that Bobbi couldn’t even wait one day.
Bobbi will lead the way through tunnels and subway stations, full of feral ghouls, mirelurks, and high radiation areas. In each area,the Sole Survivor will need to direct Sonya to an area of the wallto open up the next part. Finally, Bobbi instructs Mel to sacrifice Sonya to blow the ceiling so the team can access the strongroom. However, it is at this point the Sole Survivor will learn just how much Bobbi has been keeping from them.

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What Happens If Bobbi Is Betrayed?
The Quickest But Least Rewarding Option
The team will be greeted by Fahrenheit, Hanock’s bodyguard, who will explain that the warehouse the Sole Survivor has just broken into belongs to Goodneighbor’s mayor.Bobbi will freely admit at this point that this was her goal all along, to show Hancock he wasn’t invincible. It is here that a choice will need to be made whether to stick with Bobbi, betray her, or talk her down.
Betraying Bobbi will make her immediately turn hostile, and she will attack both the Sole Survivor and Mel. After she is dealt with Fahrenheit can be spoken with andshe will give the unique minigun Ashmaker as a reward. From there, Hancock can be recruited with no issue with him expressing admiration for having the guts to pull a job on him.

What Happens If Bobbi Is Sided With?
Hancock Isn’t Pleased With The Results Of The Heist
If Bobbi is sided with, Fahrenheit and the Triggermen will turn hostile and will need to be defeated. After the battle Bobbi can be spoken to as she investigates Hancock’s strongroom, expressing appreciation for the Sole Survivor’s role in the operation. She claims she will now have plenty of dirt on Hancock and isplanning to establish her own settlement further south.
Bobbi can be persuaded to give a bonus with a Charisma check.

As soon as the Sole Survivor returns to Goodneighor Hancock will be waiting for them, asking if their arms are tired from all that digging. He will demand that they track down Bobbi, kill her, and pay him 1000 caps in compensation. Hancock can be persuaded down to lower amounts with progressively harder checks but the result is the same with the Sole Survivor beginning the new quest, “Confront Bobbi.”
Tracking down Bobbi is simple and she can be found at the Hawthorne Estate, directly south of Goodneighbor and southeast of the South Boston Military Checkpoint. Inside Bobbi will be alone with two turrets, andthe scheming ghoul can either be talked into leaving the area or killed. Whichever path is chosen the Sole Survivor can either tell Hancock Bobbi is dead or that they couldn’t do it but little about his dialogue changes.

As Ashmaker can still be gained by looting it from Fahrenheit’s body,this option offers the best rewards as there are more opportunities to gain extra caps. Bobbi will reward the Sole Survivor with around 300 caps for completing the job, after which a further 425 can be taken from her if she is killed or 375 if she is persuaded to run. Despite his threats, Hancock will not ask for any payment after Bobbi has been dealt with and simply moves on to his request to travel with the Sole Survivor.
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What Happens If Bobbi Is Convinced To Leave
With High Charisma Bloodshed Can Be Avoided Entirely
The third option is to talk Bobbi into standing down. If the Sole Survivor has high enough Charisma,Bobbi can be persuaded to leave peacefully, allowing the standoff to end without anyone being killed. Fahrenheit will still reward the Ashmaker minigun when she is spoken to after Bobbi agrees to leave. When the Sole Survivor speaks with Hancock, he will reward them with around 200 caps, before expressing his desire to travel with them.
Although siding with Fahrenheit or talking Bobbi down rewards fewer caps, these are by far the best options. With the Ashmaker available regardless of which choice is made,siding with Hancock or seeking a peaceful solution unlocks Hancock as a companion immediatelyrather than having to jump through another hoop. Hancock is one of the best companions inFallout 4and really fun to travel with, so getting him as quickly as possible far outweighs any monetary gain.
